some of these are skills I might not have personally learned but have only read up on, so feel free to correct me. On the other hand, Angelic Buster will be listed even though Sparkle Bust is bugged because she still has Pantheon.īecause for many of the classes, I might not have all 5th job skills unlocked even though I've played them, you guys can feel free to add to them their invincibility skills or bind skills. I'm only going to list those that actually work so Aran will not be on the list even though Beyond Blade is described to grant invincibility. This could be a somewhat of a guide for people who want to choose something more viable for bossing, if that's what they're going for. i will list for the classes i've experience on so everyone can get something out of this as well. If you're very funded (at least 54k TBD), I/L wins in DPM.Ĭonclusion: they are generally very close to each other in terms of DPM but different in playing styles, yet both can be fun.I have tried looking up online on MapleWiki and AyumiLove but i find them lack-luster on these two pieces of information. In high funding, GC (~12 mil) every 10 seconds, outdoes ME (~6 mil every 10 seconds (GMS), ~8 mil every ten seconds (KMS)).ģ. In KMS, however, they are pretty close to each other in overall effectiveness since Para has 6 hits.Ģ. (GMS) With moderate-to-high-funding, CL (6 hits) > Para (4 hits) in damage, crit, and range capability. Even with low funding, Mist Eruption can have the capability to hit max damage, so this is a perfect class for low-funded players trying to do the most damage with the worst equips.ġ. Unique way of attacking (DoT skills), DoT damage is huge compared to ILs' DoT, DoT ignores 100% of PDR - a huge advantage at bosses with high PDR (I presume this may come into play even when I/L has higher than 54k range - so that's the catch).ģ. So in the earlier levels of 4th job, F/P will usually outdo I/L in damage by far.ġ. If you're not very funded, F/P wins in DPM due to ME's ability to easily hit cap. (Whether this is a pro or con can be arguable though since it's a matter of preference).ģ. Less variety in attack skills, more spamming. CL gives you 88 casts per minute (with booster), while Para gives 84 (with booster).Ģ. However, there may be a catch with this that I'll elude to later.ĥ. (KMS) IL AMs start to overtake FPs with an average range of ~54k (can someone like JoeTang confirm this?). After the latest updates in KMS, ME was changed to hit 8 times from 6, so even when this comes to GMS, IL AMs still have a 4 mil damage advantageĤ. (GMS) When Glacial Chain (IL) and Mist Eruption (FP) both do max damage, GC will be doing ~12m damage every ~10 seconds, while ME will only be doing ~6m damage every ~10 seconds. In GMS, CL currently hits 6 times to Para's 4 times (this will change with an upcoming update, when para will start hitting 6 times too like it is now in KMS)ģ. Crazy vertical and horizontal range with CL (very good for hitting multiple platforms at bearwolves and very good at zakum/czakum/ht/cht), CL has 20% crit (F/P's paralyze does not)Ģ.
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